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Jenn aSide
Smokin Aces.
6785
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Posted - 2014.06.19 22:18:00 -
[1] - Quote
Destination SkillQueue wrote:Seems like a lot of trouble for a feature that is made meaningless by the existence of alts.
Isn't that always how ti is with 'would-be brilliant' folks. that come up with this solid, air tight, fool proof ideas....that people tear down 12 seconds after that post?
Hey Brilliant guys, try spending 12 more seconds thinking about why your idea is crap, it will save you from carpal tunnel syndrome down the road becaus eyou will do much less typing defending stupid ideas. |

Jenn aSide
Smokin Aces.
6785
|
Posted - 2014.06.19 22:20:00 -
[2] - Quote
Cazador 64 wrote:I like the idea. Or maybe set tax brackets for bad standings. Basically you can charge more based on standings or sec status.
Ah, so for the best prices I should only shop on my no-pvp 5.0 sec status alt.
And this solves what exactly? |

Jenn aSide
Smokin Aces.
6785
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Posted - 2014.06.19 22:23:00 -
[3] - Quote
Shederov Blood wrote:Why do you people say, "It can easily be circumvented with alts," like that's a bad thing? More people needing more alts is good for CCP, and what's good for CCP is good for EVE.
Who needs "more" alts? You think there's a lot of people running around with all 3 character slots at -10 lol?
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Jenn aSide
Smokin Aces.
6785
|
Posted - 2014.06.19 22:25:00 -
[4] - Quote
Petrus Blackshell wrote:Jenn aSide wrote:Cazador 64 wrote:I like the idea. Or maybe set tax brackets for bad standings. Basically you can charge more based on standings or sec status. Ah, so for the best prices I should only shop on my no-pvp 5.0 sec status alt. And this solves what exactly? Is 5.0 sec so easy to achieve that literally every ganker has such an alt? A system like the one proposed here increases the value of "lawful" characters, be they alts or mains. Why is that a problem?
Because it punishes people for not being carebears. It punishes players who go into low sec to kill pirates (say that pirate has repaired his sec status, the 'good guy' shooting him will take a sec hit in low for killing a bad guy).
The idea is so dumb it would be ignored by the people you are trying to hurt while hurting the people you are trying to help. |

Jenn aSide
Smokin Aces.
6786
|
Posted - 2014.06.19 22:35:00 -
[5] - Quote
Kaarous Aldurald wrote: It's not a problem. It's merely pointing out a gaping flaw in your proposal.
That being, that it would have no functional effect besides making things more of a pain in the ass for new players. It has often puzzled me why every "proposal" people come up with to combat the theoretical problem of ganking would almost always have the effect of sharply discouraging new players in some aspect of the game.
lol, If Malcanis were dead he'd come back to life just long enough to turn ove rin his grave :) . Malc's law is THAT MUCH og a *****.
The problem with a lot of these idea people is that they think emotionally. They "hate" something so any idea (no matter how easily every one else can punch holes through it) that pops into their heads sounds good to them. Hate is the worst foundation for thinking.
It also takes a huge amount of arrogance for people to think that they could come up with an idea that would work as intended in an enetertainment product used by thousands upon thousands of very creative and dastardly gamers. |

Jenn aSide
Smokin Aces.
6789
|
Posted - 2014.06.20 12:18:00 -
[6] - Quote
Petrus Blackshell wrote: Is an idea bad just beacuse it doesn't benefit a specific group of people?
An idea is bad when it doesn't work as intended, hurts the people it's supposed to help and helps the people it's supposed to hurt (among other things).
Your idea wouldn't affect me at all, in fact if there were people who would only sell to people with (for example) 5.0 sec status, it would actually benefit me greatly as I have 8 characters at or near that now (of the other 4 only one is in the negative because of shooting at non-FW targets while in FW).
But just because something benefits an individual, that doesn't make it in any way a good idea for the 'community' ('game' in this case). An idea is a good one when it does what it's supposed to do, has limited negative and unintended consequences, and benefits the most people in the community in question.
Your idea does not of that. You can sink into that place where 'bright idea' people go to mentally hide (when other people demonstrate to them that they really aren't that smart and their idea isn't just horrible, it would be horrible for the person making the idea i the 1st place), but that doesn't make the idea we're talking about any less horrible.
EVE would have to have a strict ban on alts, contracts, and in station direct trading (hell, you'd even have to some how stop people from jet-canning stuff too lest you create a real , in space, 'black market' lol) enforced by game mechanics for your idea to even begin to have even the slightest merit. |

Jenn aSide
Smokin Aces.
6789
|
Posted - 2014.06.20 12:23:00 -
[7] - Quote
Scipio Artelius wrote:Petrus Blackshell wrote:So far nobody has proposed anything that invalidates the idea's usefulness. What? There have been several examples posted of why the idea isn't useful. They all come back to - it will have no practical affect on anything. Nothing will change and it won't achieve one iota of difference. It's no better than a Carebear throwing ISK away by placing a bounty on someone and thinking that makes a difference. This is an idea doomed to the same level of usefulness. It will only annoy new players who don't have the knowledge or experience to understand that's it's a compliment, not a road block.
Very well said. That's why 'bounty hunting' doesn't work. For bounty hunting to work you'd simply have to eliminate the ability to log off lol, and aren't we chained to EVE Online enough :) .
Side note, over the last 16 years of my career I've had occasion to deal with a few real life 'bounty hunters'. Not nearly the fun and glamorous job people imagine, they catch most of their targets when they are sleeping, usually at some family member's or girlfriends house. EVE Bounty hunting can't work because 'sleeping' in EVE makes you magically disappear from the universe lol).
As I said in my post before this, soooo many things about EVE make the whole 'universal blacklisting' idea useless. |

Jenn aSide
Smokin Aces.
6789
|
Posted - 2014.06.20 12:25:00 -
[8] - Quote
Gully Alex Foyle wrote:Jenn aSide wrote:Petrus Blackshell wrote: Is an idea bad just beacuse it doesn't benefit a specific group of people? An idea is bad when it doesn't work as intended, hurts the people it's supposed to help and helps the people it's supposed to hurt (among other things). Your idea wouldn't affect me at all, in fact if there were people who would only sell to people with (for example) 5.0 sec status, it would actually benefit me greatly as I have 8 characters at or near that now (of the other 4 only one is in the negative because of shooting at non-FW targets while in FW). But just because something benefits an individual, that doesn't make it in any way a good idea for the 'community' ('game' in this case). An idea is a good one when it does what it's supposed to do, has limited negative and unintended consequences, and benefits the most people in the community in question. Your idea does not of that. You can sink into that place where 'bright idea' people go to mentally hide (when other people demonstrate to them that they really aren't that smart and their idea isn't just horrible, it would be horrible for the person making the idea i the 1st place), but that doesn't make the idea we're talking about any less horrible. EVE would have to have a strict ban on alts, contracts, and in station direct trading (hell, you'd even have to some how stop people from jet-canning stuff too lest you create a real , in space, 'black market' lol) enforced by game mechanics for your idea to even begin to have even the slightest merit. Agree, obviously. What about station lockout based on sec status? Coupled with elimination of NPC Police. Outlaws could roam freely in highsec, but would need to base in lowsec or set up a POS. Could be an interesting way to shake up boring highsec mechanics. 
Now see, those are ideas that could work, would fit with EVE Online, and aren't dumb. Gully for CSM 6! (screw it, lets go back in time! ) .
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Jenn aSide
Smokin Aces.
6805
|
Posted - 2014.06.20 17:31:00 -
[9] - Quote
BeBopAReBop RhubarbPie wrote:Fighter Jets GuitarSolo.
Gawd dayum that's an awesome name :) |
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